About two thirds of the work I do with her is from pre-define work, like the School or Kumon. The stuff I come up with is in a variety of forms. Games are among them.

Fun is valuable, it's like instant access to the accelerated learning state. Provided the person doesn't get to excited.

Experiental activities are better for learning than structured rules. However, a blend is nice. I use many approachs and don't expect success from anyone method. I kind of take the idea of dumping everything out there for her mind to absorb and discouver the rules / patterns it needs to achieve the goals.

We've had some really good results after some visualization work. The first few times I try to explain visualization, I just got a blank stare. Then one time she stumbled on it and after a fantastic session she described to me what she had done. I hadn't asked to do a visualization this time, but created this fun and empowering image and got great success.

She young and discouvering many of the thinks I'm learning. She's decades ahead of me in so many ways.


I like sharing these things, because the help I've recieved from the institutions and established resources are for the most part very unimaginative and not overly useful.


That all said, thanks for the game reminder. You can never play too much.

You are perfection.
Iam2